Sem descrição

Mr.doob 589de8a4ce Merge branch 'dev' of https://github.com/mrdoob/three.js into dev há 10 anos atrás
build b0fbe71953 Updated builds. há 10 anos atrás
docs 00a565d493 Merge pull request #7615 from paulmasson/dev há 10 anos atrás
editor 77fbf216ee Editor: Moved index.html template out of Menubar.File. há 10 anos atrás
examples ead004ab54 ColladaLoader2: Faster getElementsByTagName. há 10 anos atrás
src 1177ba52af Merge pull request #7662 from WestLangley/dev-path há 10 anos atrás
test 26af55c297 fix spacing há 10 anos atrás
utils 24ff0dba11 Reflectivity clean up. há 10 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 10 anos atrás
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md há 10 anos atrás
LICENSE c12770459e change *copy; to © há 11 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 10 anos atrás
package.json ec6b4b4dd5 remove lodash dependency há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号