Keine Beschreibung

sunag 64bf35c366 show preservePosition param vor 7 Jahren
.github ae38f6057a Added link to the forum to CONTRIBUTING.md vor 7 Jahren
build 007704171f Updated builds. vor 7 Jahren
docs b27462e8ba Merge pull request #14567 from yaoyao-cn/dev vor 7 Jahren
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens vor 7 Jahren
examples 64bf35c366 show preservePosition param vor 7 Jahren
src 6a93799cdc Clean up. vor 7 Jahren
test b27462e8ba Merge pull request #14567 from yaoyao-cn/dev vor 7 Jahren
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js vor 7 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 8 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 8 Jahren
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 vor 8 Jahren
.travis.yml 3f191c3999 Travis CI vor 8 Jahren
LICENSE 5498e9ec31 Update LICENSE vor 8 Jahren
README.md e1f9e8541a README: Added Travis badge vor 8 Jahren
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json vor 8 Jahren
package.json 0949e59f3a r94 vor 8 Jahren
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 vor 8 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号