Açıklama Yok

WestLangley 6764247d10 Premultiply the clearColor if renderer.premultipliedAlpha is true 11 yıl önce
build e47d8494fc Updated builds. 11 yıl önce
docs 70530186f7 Minor fixes. 11 yıl önce
editor 0d25939669 Editor: Starting to add VR. 11 yıl önce
examples 70530186f7 Minor fixes. 11 yıl önce
src 6764247d10 Premultiply the clearColor if renderer.premultipliedAlpha is true 11 yıl önce
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 11 yıl önce
utils 4c7e4be416 Merge pull request #5926 from yomotsu/dev 11 yıl önce
.gitignore 6536ce7052 gitignore node_modules 12 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 yıl önce
LICENSE c12770459e change *copy; to © 11 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号