Sin descripción

Mr.doob 67bfa4f92b Merge pull request #12288 from hypothete/check-for-window hace 8 años
.github fbe827183e r87 hace 8 años
build 1b1806eb83 Updated builds. hace 8 años
docs 9237ce00ad Merge pull request #12352 from MichaelHazani/worldRotationMethod hace 8 años
editor 10d761ba37 Fix editor import hace 8 años
examples 0c1a0df6a0 Merge pull request #12357 from Mugen87/curve hace 8 años
src 67bfa4f92b Merge pull request #12288 from hypothete/check-for-window hace 8 años
test 4cd6d451b1 Tests: Added more tests for src/core/* hace 8 años
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants hace 8 años
.gitignore ed44fb5012 Added .jshintrc file to .gitignore hace 8 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
LICENSE 6c2e03fea6 Update LICENSE hace 9 años
README.md 582cc2c7e8 Improved README example hace 8 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 9 años
package.json 56e9d67d25 package.json: Upgrade electron one more time hace 8 años
rollup.config.js 86424d9b31 Added regex comments to rollup.config hace 9 años

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号