بدون توضیح

Pontus 6dddcfa03c Added property ignoreHTTPStatus. When set, the 'load' event handler will not check HTTP Status or readyState. Should only be used when XHRLoader fetch data from a non-http source (e.g. local file system, file://). 10 سال پیش
build 39fb274573 Updated builds. 10 سال پیش
docs 00a565d493 Merge pull request #7615 from paulmasson/dev 10 سال پیش
editor a976b1352b Editor: Handle old app.json. 10 سال پیش
examples 22d3b37c63 ColladaLoader2: Tweaked default material. 10 سال پیش
src 6dddcfa03c Added property ignoreHTTPStatus. When set, the 'load' event handler will not check HTTP Status or readyState. Should only be used when XHRLoader fetch data from a non-http source (e.g. local file system, file://). 10 سال پیش
test ec6b4b4dd5 remove lodash dependency 10 سال پیش
utils 24ff0dba11 Reflectivity clean up. 10 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 سال پیش
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 سال پیش
LICENSE c12770459e change *copy; to © 11 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json ec6b4b4dd5 remove lodash dependency 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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