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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - GCode loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- let camera, scene, renderer, controls, loader;
- let model;
- const params = {
- asset: 'benchy'
- };
- const assets = [
- 'benchy',
- 'test_m82',
- 'test_m83',
- ];
- const positions = [
- new THREE.Vector3( - 100, - 20, 100 ),
- new THREE.Vector3( 0, 0, 0 ),
- new THREE.Vector3( 0, 0, 0 ),
- ];
- init();
- render();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 0, 0, 70 );
- scene = new THREE.Scene();
- loader = new GCodeLoader();
- loadAsset( params.asset );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render ); // use if there is no animation loop
- controls.minDistance = 10;
- controls.maxDistance = 100;
- window.addEventListener( 'resize', resize );
- const gui = new GUI();
-
- gui.add( params, 'asset', assets ).onChange( function ( value ) {
- if ( model ) {
- model.traverse( function ( object ) {
- if ( object.material ) object.material.dispose();
- if ( object.geometry ) object.geometry.dispose();
- } );
- scene.remove( model );
- }
- loadAsset( value );
- } );
- gui.open();
- }
- function loadAsset( asset ) {
- loader.load( 'models/gcode/' + asset + '.gcode', function ( object ) {
- model = object;
- model.position.copy( positions[ assets.indexOf( asset ) ] );
- scene.add( model );
- controls.reset();
- } );
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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