webgl_loader_gcode.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - GCode loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. let camera, scene, renderer, controls, loader;
  27. let model;
  28. const params = {
  29. asset: 'benchy'
  30. };
  31. const assets = [
  32. 'benchy',
  33. 'test_m82',
  34. 'test_m83',
  35. ];
  36. const positions = [
  37. new THREE.Vector3( - 100, - 20, 100 ),
  38. new THREE.Vector3( 0, 0, 0 ),
  39. new THREE.Vector3( 0, 0, 0 ),
  40. ];
  41. init();
  42. render();
  43. function init() {
  44. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.set( 0, 0, 70 );
  46. scene = new THREE.Scene();
  47. loader = new GCodeLoader();
  48. loadAsset( params.asset );
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. controls = new OrbitControls( camera, renderer.domElement );
  54. controls.addEventListener( 'change', render ); // use if there is no animation loop
  55. controls.minDistance = 10;
  56. controls.maxDistance = 100;
  57. window.addEventListener( 'resize', resize );
  58. const gui = new GUI();
  59. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  60. if ( model ) {
  61. model.traverse( function ( object ) {
  62. if ( object.material ) object.material.dispose();
  63. if ( object.geometry ) object.geometry.dispose();
  64. } );
  65. scene.remove( model );
  66. }
  67. loadAsset( value );
  68. } );
  69. gui.open();
  70. }
  71. function loadAsset( asset ) {
  72. loader.load( 'models/gcode/' + asset + '.gcode', function ( object ) {
  73. model = object;
  74. model.position.copy( positions[ assets.indexOf( asset ) ] );
  75. scene.add( model );
  76. controls.reset();
  77. } );
  78. }
  79. function resize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. render();
  84. }
  85. function render() {
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>
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