Sin descripción

Mr.doob 752f2cce24 Fixed CircleGeometry. hace 12 años
build 2c31965b96 Updated builds. hace 12 años
docs 0a3ac8dca7 Update BufferGeometry.html hace 12 años
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. hace 12 años
examples 47ac4494b9 Added css3d deviceorientation example. hace 12 años
src 752f2cce24 Fixed CircleGeometry. hace 12 años
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev hace 12 años
utils 9858c27eaf BufferGeometryManipulator maybe? See #4386. hace 12 años
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. hace 13 años
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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