Нет описания

Tarek Sherif 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 12 лет назад
build 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 12 лет назад
docs 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 12 лет назад
editor ffe96c174c Editor: Geometry2 support. 12 лет назад
examples d1cff82ec0 Updated voxelpainter examples to use Vector3.floor() 12 лет назад
src 76056bf550 Fix to Raycaster.js to return calculated vertex and index info for BufferGeometry. 12 лет назад
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 12 лет назад
utils 62dbfbf99d RenderableFace3 to RenderableFace 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 12 лет назад
bower.json 4862f5f111 r65 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号