SpriteSheetUVNode.html 3.5 KB

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  5. <title>SpriteSheetUVNode - Three.js Docs</title>
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  12. <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
  13. <h1 translate="no">SpriteSheetUVNode</h1>
  14. <section>
  15. <header>
  16. <div class="class-description"><p>Can be used to compute texture coordinates for animated sprite sheets.</p></div>
  17. <h2>Code Example</h2>
  18. <div translate="no"><pre><code class="language-js">const uvNode = spritesheetUV( vec2( 6, 6 ), uv(), time.mul( animationSpeed ) );
  19. material.colorNode = texture( spriteSheet, uvNode );
  20. </code></pre></div>
  21. </header>
  22. <article>
  23. <div class="container-overview">
  24. <h2>Constructor</h2>
  25. <h3 class="name name-method" id="SpriteSheetUVNode" translate="no">new <a href="#SpriteSheetUVNode">SpriteSheetUVNode</a><span class="signature">( countNode : <span class="param-type">Node.&lt;vec2></span>, uvNode : <span class="param-type">Node.&lt;vec2></span>, frameNode : <span class="param-type">Node.&lt;float></span> )</span> </h3>
  26. <div class="method">
  27. <div class="description">
  28. <p>Constructs a new sprite sheet uv node.</p>
  29. </div>
  30. <table class="params">
  31. <tbody>
  32. <tr>
  33. <td class="name"><code>countNode</code></td>
  34. <td class="description last"><p>The node that defines the number of sprites in the x and y direction (e.g 6x6).</p></td>
  35. </tr>
  36. <tr>
  37. <td class="name"><code>uvNode</code></td>
  38. <td class="description last"><p>The uv node.<br/>Default is <code>uv()</code>.</p></td>
  39. </tr>
  40. <tr>
  41. <td class="name"><code>frameNode</code></td>
  42. <td class="description last"><p>The node that defines the current frame/sprite.<br/>Default is <code>float()</code>.</p></td>
  43. </tr>
  44. </tbody>
  45. </table>
  46. </div>
  47. </div>
  48. <h2 class="subsection-title">Properties</h2>
  49. <div class="member">
  50. <h3 class="name" id="countNode" translate="no">.<a href="#countNode">countNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.&lt;vec2></span> </h3>
  51. <div class="description">
  52. <p>The node that defines the number of sprites in the x and y direction (e.g 6x6).</p>
  53. </div>
  54. </div>
  55. <div class="member">
  56. <h3 class="name" id="frameNode" translate="no">.<a href="#frameNode">frameNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.&lt;float></span> </h3>
  57. <div class="description">
  58. <p>The node that defines the current frame/sprite.</p>
  59. </div>
  60. </div>
  61. <div class="member">
  62. <h3 class="name" id="uvNode" translate="no">.<a href="#uvNode">uvNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.&lt;vec2></span> </h3>
  63. <div class="description">
  64. <p>The uv node.</p>
  65. </div>
  66. </div>
  67. <h2 class="subsection-title">Source</h2>
  68. <p>
  69. <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/SpriteSheetUVNode.js" target="_blank" rel="noopener" translate="no">src/nodes/utils/SpriteSheetUVNode.js</a>
  70. </p>
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