alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 13 лет назад
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cameras 9a1bd00614 Refactored documentation system. No more XMLHttpRequest. 14 лет назад
core e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 13 лет назад
extras caf3de3050 [docs] Update docs 13 лет назад
lights e3de6ceaf8 Merged content from Spotlight.rst file, deleted it too + filled some gaps. 14 лет назад
loaders 37bccc2d35 List ImageLoader events like those in TextureLoader 14 лет назад
materials caf3de3050 [docs] Update docs 13 лет назад
objects 6c7b044ff1 Using the full THREE.LineStrip and THREE.LinePieces constants in the docs as it makes it more explicit and avoids guessing (is it a String? is it a constant?) 13 лет назад
renderers 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 13 лет назад
scenes d073d158e5 Document Fog and FoxExp2 13 лет назад
textures caf3de3050 [docs] Update docs 13 лет назад
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