Sin descripción

sunag 7b664f5d57 WebGPURenderer: Add update ranges for bindings (#32248) hace 1 mes
.github ef887d48d4 Update dependency node to v24 (#32228) hace 2 meses
build 4421df457a Updated builds. hace 2 meses
docs 1d641e759b Docs/Examples: Open panel on mobile when no page/example is selected (#32261) hace 2 meses
editor 032434b047 Editor: Add support for VSM shadows. hace 2 meses
examples 0757803b25 Inspector: Mini-panel for parameters (#32257) hace 1 mes
files 01206ac33c Examples: Renamed external tag to community (#32232) hace 2 meses
manual f0628f6adb Manual: Fix formatting in `prerequisites.html`. (#32217) hace 2 meses
playground 69317a85cc Renderer: Deprecate `renderAsync()`. (#32022) hace 3 meses
src 7b664f5d57 WebGPURenderer: Add update ranges for bindings (#32248) hace 1 mes
test 926060e14d Docs: Improve `ShaderMaterial.fog`. (#32224) hace 2 meses
utils 1d641e759b Docs/Examples: Open panel on mobile when no page/example is selected (#32261) hace 2 meses
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.eslintrc.json b6fd865993 Renderers: Initial support for `Float16Array`. (#31305) hace 6 meses
.gitattributes 5446f535d1 git should handle the line endings hace 8 años
.gitignore 3a987fad39 e2e: Set userDataDir for Puppeteer. hace 2 meses
LICENSE 9a0137af62 -> 2025 (#30240) hace 1 año
README.md 355ff99e62 Update README badges hace 2 meses
SECURITY.md da9a9c6966 Added missing periods and capitalized sentence beginnings for consistency (#30389) hace 11 meses
icon.png 9760d3d86b Optimize icon image (#23238) hace 4 años
package-lock.json 8c108320c1 Update devDependencies (non-major) (#32227) hace 2 meses
package.json f265b19cce r181 hace 2 meses

README.md

three.js

NPM Package Build Size NPM Downloads jsDelivr Downloads Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号