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Mr.doob 7d1f194230 Made internal WebGL classes private. 9 年 前
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 年 前
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docs 9a42963e62 Docs: Particles to Points. 9 年 前
editor 0d75491f85 UI.Texture: Clean up. 9 年 前
examples 36a08d9aa9 Added header to ViveController. 9 年 前
src 7d1f194230 Made internal WebGL classes private. 9 年 前
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 10 年 前
utils a3db6bdb87 Updated to latest Closure Compiler. 9 年 前
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.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 年 前
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README.md 84e6749fa3 Simplified README 10 年 前
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

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