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Bone.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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LOD.js
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6cf4fb7bdd
LOD support in Raycaster. Fixes #3167.
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13 лет назад |
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Line.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 лет назад |
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Mesh.js
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ef4841a757
Added .setGeometry() and .setMaterial() to Mesh.
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13 лет назад |
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MorphAnimMesh.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 лет назад |
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Particle.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 лет назад |
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ParticleSystem.js
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99358076dd
Removed unused object.boundRadius and object.boundRadiusScale.
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13 лет назад |
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Ribbon.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 лет назад |
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SkinnedMesh.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
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Sprite.js
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1983a69e0f
Fixed Sprite breakage.
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12 лет назад |