Bez popisu

simonThiele 7db944e26f add tests to html před 10 roky
build 2b42a8de2e Updated builds. před 10 roky
docs 00a565d493 Merge pull request #7615 from paulmasson/dev před 10 roky
editor 6ff884a514 Editor: Adding emissiveMap support. před 10 roky
examples f5e6478a49 CanvasRenderer: Added imageSmoothingEnabled code to explore later. před 10 roky
src 4c115d0513 Merge pull request #7641 from leitzler/leitzler-regexcase-1 před 10 roky
test 7db944e26f add tests to html před 10 roky
utils 94a782ffe1 Enable interpret and generate tag 'd' in materials, to apply před 10 roky
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 před 10 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 10 roky
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md před 10 roky
LICENSE c12770459e change *copy; to © před 11 roky
README.md b113db75e1 <canvas> -> `WebGL` před 10 roky
bower.json 635b3e274d Fix bower.json ignores před 10 roky
package.json 98b9cddea8 Build using npm start, added missing deps před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号