Sem descrição

Mr.doob 7ecfd6b8be Updated builds. há 10 anos atrás
build 7ecfd6b8be Updated builds. há 10 anos atrás
docs ab36004a73 Merge pull request #7755 from leitzler/leitzler-spelling-1 há 10 anos atrás
editor 087ceba283 Editor: Cleaned up history panel. See #7337. há 10 anos atrás
examples 5a72c20a82 Examples clean up. há 10 anos atrás
src bdc4053d3a WebGLRenderer: Points scale collides with pixelRatio. há 10 anos atrás
test cd923eafa9 fix unit test for edgesgeometry há 10 anos atrás
utils c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. há 10 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 10 anos atrás
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md há 10 anos atrás
LICENSE c12770459e change *copy; to © há 11 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 10 anos atrás
package.json ec6b4b4dd5 remove lodash dependency há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号