Keine Beschreibung

puxiao 7ff45b06b0 JoltPhysics/RapierPhysics: Fix some warning messages (#29315) vor 1 Jahr
.github c0e1c83699 Update github/codeql-action digest to 4dd1613 (#29285) vor 1 Jahr
build ef813c6fa4 Updated builds. vor 1 Jahr
docs 151a1f25ec [Doc/zh] add TextureUtils.html (#29314) vor 1 Jahr
editor eac8d93ef6 [editor] Remove unused method moveObject (#29078) vor 1 Jahr
examples 7ff45b06b0 JoltPhysics/RapierPhysics: Fix some warning messages (#29315) vor 1 Jahr
files db3374bedf Docs/Examples/Manual: Keep focus when clear search input. (#25194) vor 3 Jahren
manual 6024f39b94 Translate shadertoy.html In ZH (#28076) vor 1 Jahr
playground 929741e32a NodeEditor: Make sure scene is properly resetted. (#28992) vor 1 Jahr
src 71058e9051 WebGPURenderer: Use world space normal approach (#29312) vor 1 Jahr
test d60d2eefe4 Adding webgpu nodes bundle to read-size and report-size workflows (#29274) vor 1 Jahr
utils fe3201979b WebGPURenderer: Added basic `three.webgpu.nodes.js` (#29273) vor 1 Jahr
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.eslintrc.json d5a0288e93 WebGLTextures: More flexible image dimensions computation. (#27810) vor 1 Jahr
.gitattributes 5446f535d1 git should handle the line endings vor 8 Jahren
.gitignore 02df000052 Adding webgpu bundle to read-size and report-size workflows (#29251) vor 1 Jahr
LICENSE ccbe74b333 Update LICENSE (#27476) vor 2 Jahren
README.md 697a873e88 Update README.md vor 1 Jahr
SECURITY.md b2f749968d Add security policy (#26204) vor 2 Jahren
icon.png 9760d3d86b Optimize icon image (#23238) vor 4 Jahren
package-lock.json 52186b00b4 Update dependency rollup to v4.21.2 (#29286) vor 1 Jahr
package.json 17abdb5e4b r168 vor 1 Jahr

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号