No Description

Mr.doob 86c5b3e9af Editor: Improve geometry sidebar with interleaved and instanced support. 1 month ago
.github 9e06a1b14b Update github/codeql-action digest to cdefb33 (#32788) 1 month ago
build 00babc2167 Updated builds. 1 month ago
docs f294fefbfd Update TorusGeometry with thetaStart and thetaLength (#32760) 1 month ago
editor 86c5b3e9af Editor: Improve geometry sidebar with interleaved and instanced support. 1 month ago
examples 70e4f6f022 USDLoader: Improve transform handling, skinning, and image loading. (#32828) 1 month ago
files 01206ac33c Examples: Renamed external tag to community (#32232) 3 months ago
manual b4af5aa122 Manual: Improve Chinese translation. (#32804) 1 month ago
src e29ac8e8f4 LightShadow: Introduce `biasNode`. (#32811) 1 month ago
test adfc785952 Test: Remove servez reference. 1 month ago
utils 3d1a8fab21 Scripts: Add changelog generator. (#32781) 1 month ago
wiki 72be61c5d4 TSL: Introduce `TSL.md` (TSL Spec) (#32601) 2 months ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 8 years ago
.gitignore 418a5de2ae Clean up .gitignore 2 months ago
LICENSE 42726e32de Update copyright year in LICENSE file 1 month ago
README.md 355ff99e62 Update README badges 3 months ago
SECURITY.md da9a9c6966 Added missing periods and capitalized sentence beginnings for consistency (#30389) 1 year ago
eslint.config.js d76a1ef038 Editor: ESLint: migrate to flat config, note missing eqeqeq rule (#32754) 1 month ago
icon.png 9760d3d86b Optimize icon image (#23238) 4 years ago
package-lock.json 41b32961d7 Bump lodash from 4.17.21 to 4.17.23 (#32814) 1 month ago
package.json c1fa28d943 Update dependency eslint-plugin-jsdoc to v62 (#32722) 1 month ago

README.md

three.js

NPM Package Build Size NPM Downloads jsDelivr Downloads Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号