1
0

Тайлбар байхгүй

m_valvano 8a6bfc7ce1 Made OBJ converter for Python3 working by changing xrange to range. 10 жил өмнө
build 33c78f6cdc Updated builds. 10 жил өмнө
docs f52454cd75 add comment in docs. 10 жил өмнө
editor e39520a6bf Merge branch 'master' into dev 10 жил өмнө
examples 4e8c25ace8 Simplified webgl_shadowmap_poitlight example. Reverted to previous look, sorry @WestLangley. 10 жил өмнө
src 048800483d ShaderLib: Convert spaces to tabs. 10 жил өмнө
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 жил өмнө
utils 8a6bfc7ce1 Made OBJ converter for Python3 working by changing xrange to range. 10 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 жил өмнө
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 жил өмнө
LICENSE c2e049403f Update LICENSE 10 жил өмнө
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 жил өмнө
bower.json 635b3e274d Fix bower.json ignores 10 жил өмнө
package.json e3b2abed47 Updated package.json 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号