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Benoit Beausejour 8b74317c49 CTMLoader can now properly load very large models by using now uses BufferGeometry's computeOffsets. 12 лет назад
build 78c7c8cc4d Updated builds. 12 лет назад
docs 994130fad7 update WebGLRenderTarget 12 лет назад
editor 39d922d981 Editor: Ignore Sprites when updating selectionBox. 12 лет назад
examples 8b74317c49 CTMLoader can now properly load very large models by using now uses BufferGeometry's computeOffsets. 12 лет назад
src 4462235bb3 Introduce computeOffsets() and reorderBuffers() to BufferGeometry. 12 лет назад
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 12 лет назад
utils 62dbfbf99d RenderableFace3 to RenderableFace 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 12 лет назад
bower.json 4862f5f111 r65 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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