Mr.doob f549fedfc6 Experimenting with BufferAttribute. il y a 12 ans
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Bone.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
LOD.js f7a9e1f2b9 Add clone method to THREE.LOD il y a 12 ans
Line.js e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. il y a 12 ans
Mesh.js 092e3ad0d3 Mesh: Support Geometries without morphTargets. il y a 12 ans
MorphAnimMesh.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
ParticleSystem.js 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. il y a 12 ans
SkinnedMesh.js 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev il y a 12 ans
Sprite.js f549fedfc6 Experimenting with BufferAttribute. il y a 12 ans
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