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animation
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bff37d74e6
improve KeyframeTrack and subtype docs (#28288)
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il y a 1 an |
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audio
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43dcbc1aca
Audio: stop audio with a delay (#29376)
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il y a 1 an |
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cameras
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1c32bbd627
Renamed methods (#27605)
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il y a 2 ans |
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core
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3102d6b289
BufferGeometry: Check for existing attribute in `setFromPoints()`. (#29696)
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il y a 1 an |
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extras
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5ce5a0c870
Controls: Add `null` as default parameter for `domElement`. (#29368)
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il y a 1 an |
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geometries
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c58511d0e9
ConeGeometry: Check for vertex convergence before removing triangles (#29728)
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il y a 1 an |
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helpers
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1d2ab56161
SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487)
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il y a 1 an |
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lights
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2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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il y a 1 an |
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loaders
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184a7d6d3f
Nodes: Introduce static type (#29282)
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il y a 1 an |
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materials
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8f55e4ba46
NodeMaterial: Added `.castShadowNode` and `.receivedShadowNode` (#29840)
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il y a 1 an |
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math
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5d71052e26
src: Use MathUtils.clamp for `Spherical.makeSafe` (#29824)
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il y a 1 an |
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nodes
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8f55e4ba46
NodeMaterial: Added `.castShadowNode` and `.receivedShadowNode` (#29840)
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il y a 1 an |
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objects
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f421bffab5
BatchedMesh - better error handling 2 (#29790)
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il y a 1 an |
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renderers
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8f55e4ba46
NodeMaterial: Added `.castShadowNode` and `.receivedShadowNode` (#29840)
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il y a 1 an |
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scenes
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f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
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il y a 1 an |
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textures
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af083e1e93
s/addLayerUpdates/addLayerUpdate (#28679)
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il y a 1 an |
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Three.Legacy.js
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066664a407
RenderTarget: add count option for MRT (#26427)
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il y a 1 an |
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Three.WebGPU.Nodes.js
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84a69f582f
Codesplit WebGL/WebGPU entrypoints (#29404)
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il y a 1 an |
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Three.WebGPU.js
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84a69f582f
Codesplit WebGL/WebGPU entrypoints (#29404)
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il y a 1 an |
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Three.core.js
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84a69f582f
Codesplit WebGL/WebGPU entrypoints (#29404)
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il y a 1 an |
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Three.js
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84a69f582f
Codesplit WebGL/WebGPU entrypoints (#29404)
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il y a 1 an |
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constants.js
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54c3413ca0
Update constants.js
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il y a 1 an |
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utils.js
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01777f0bc2
WebGLRenderer: add reverse-z via EXT_clip_control (#29445)
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il y a 1 an |