Nessuna descrizione

Mr.doob 929869ce40 Updated builds. 10 anni fa
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 10 anni fa
build 929869ce40 Updated builds. 10 anni fa
docs 7e45066f75 Added Manhattan distance (#9206) 10 anni fa
editor 1af21bcd87 Updated GridHelper ussages. 10 anni fa
examples 463144713d Clean up. 10 anni fa
src 7e45066f75 Added Manhattan distance (#9206) 10 anni fa
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 10 anni fa
utils 1af21bcd87 Updated GridHelper ussages. 10 anni fa
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 11 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 anni fa
LICENSE c2e049403f Update LICENSE 10 anni fa
README.md 84e6749fa3 Simplified README 10 anni fa
bower.json 635b3e274d Fix bower.json ignores 10 anni fa
package.json 93c9354736 r78 10 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号