Aucune description

Michael Herzog 9532871be4 Merge pull request #20513 from Mugen87/dev51 il y a 5 ans
.github 420bfdda51 Update config.yml il y a 5 ans
build 9ca4b6f32b Updated builds. il y a 5 ans
docs 315d0fc94b Object3D: Renamed removeAll to clear. il y a 5 ans
editor b47af3a31d Merge pull request #20466 from linbingquan/dev-strings il y a 5 ans
examples 8b00d2d0c1 Examples: Clean up comments. il y a 5 ans
files 688117aa7f Examples: Improvements to minimal list mode. il y a 5 ans
src 315d0fc94b Object3D: Renamed removeAll to clear. il y a 5 ans
test 315d0fc94b Object3D: Renamed removeAll to clear. il y a 5 ans
utils 626628c134 Examples: Remove THREE.Fire. il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 8 ans
.gitignore 08bac6a468 cleanup il y a 5 ans
LICENSE e122db35fe Update LICENSE il y a 6 ans
README.md 4f36177538 Update README.md il y a 5 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 63ecf2b5ba Updated package-lock.json il y a 5 ans
package.json 0d85ce0e61 Update package.json il y a 5 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号