Bez popisu

Mr.doob a03577e276 Merge pull request #19882 from Mugen87/dev46 před 5 roky
.github 440dd96324 r118 před 5 roky
build 24a4242a28 Updated builds. před 5 roky
docs c144af8f67 Merge pull request #19864 from Mugen87/dev51 před 5 roky
editor 80f806465c Clean up. před 5 roky
examples ff49092d6d Merge pull request #19884 from Mugen87/dev44 před 5 roky
files c30ab07b0d Examples: Simpler previews toggle implementation. před 5 roky
src a03577e276 Merge pull request #19882 from Mugen87/dev46 před 5 roky
test 0c16a5c08d WebGLRenderer: Remove program reference from materials. před 5 roky
utils e325e55500 Rollup: Clean up glsl() regex. před 5 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 8 roky
.gitignore 08bac6a468 cleanup před 5 roky
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md před 5 roky
LICENSE e122db35fe Update LICENSE před 6 roky
README.md 494729ad84 README: Improved cloning copy. před 5 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package před 5 roky
package.json 4f81ccb790 Updated: up deps. před 5 roky

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号