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cameras
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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13 жил өмнө |
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core
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78b653e557
We do the line-picking in local space.
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12 жил өмнө |
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extras
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890a7571fd
Refactored helpers.
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12 жил өмнө |
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lights
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46a2244660
SpotLight.angle and SpotlightHelper cone size bug fixes
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13 жил өмнө |
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loaders
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 жил өмнө |
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materials
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72f94e88dd
Reverted to uint vased ids. Added uuid property.
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12 жил өмнө |
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math
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000ae09e45
Use the optionalTarget for Ray.closestPointToPoint.
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12 жил өмнө |
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objects
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 жил өмнө |
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renderers
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34a9d6c0c0
Made Projector's painterSort stable.
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12 жил өмнө |
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scenes
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14f5298d77
Spaces to tabs.
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12 жил өмнө |
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textures
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72f94e88dd
Reverted to uint vased ids. Added uuid property.
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12 жил өмнө |
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Three.js
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8677b60426
Removed shims for Int32Array and Float32Array.
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12 жил өмнө |