Aucune description

Garrett Johnson a56b298e54 Handle case where the scene background is a texture il y a 5 ans
.github b4be803311 Update CONTRIBUTING.md il y a 5 ans
build de04828508 Updated builds. il y a 5 ans
docs 15e97213c0 Merge pull request #20973 from gkjohnson/patch-5 il y a 5 ans
editor decb919b8d Move JSZip to editor/js/libs. il y a 5 ans
examples cf6c7d545f Merge pull request #20966 from vvanghelue/patch-1 il y a 5 ans
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 il y a 5 ans
src a56b298e54 Handle case where the scene background is a texture il y a 5 ans
test db5db5f046 Tests: Add Object3D.DefaultMatrixAutoUpdate unit test il y a 5 ans
utils 9da45f531a Merge pull request #20965 from Mugen87/dev1 il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 8 ans
.gitignore 08bac6a468 cleanup il y a 5 ans
LICENSE e122db35fe Update LICENSE il y a 6 ans
README.md b9f817e265 README: Changed frame-based animation to time-based animation. il y a 5 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 39d529a0ec Updated: package.json il y a 5 ans
package.json 39d529a0ec Updated: package.json il y a 5 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号