Açıklama Yok

Michael Herzog abd3e6d3ed Merge pull request #17930 from linbingquan/dev-cleanup 6 yıl önce
.github 9988c57d58 r110 6 yıl önce
build a8b0cd4993 Update builds. 6 yıl önce
docs 6a55004cfa DRACOLoader: Fix example decoder path. 6 yıl önce
editor e7155f214f Editor: Fixed clearcoatNormalMap row visibility. 6 yıl önce
examples 9ae1f1955e TS: Clean up. 6 yıl önce
files ae9a6a914d Docs/Examples: Dark mode support. 6 yıl önce
src b6a56ebff6 TS: Added missing multiView files. 6 yıl önce
test 83d339a9bd LOD: More tests. 6 yıl önce
utils a8f1495704 EXRLoader: dependencies 6 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 8 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 8 yıl önce
.npmignore ccd86cc603 Include declaration files in npm package 7 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 3b38509773 Update LICENSE 7 yıl önce
README.md a53ee62602 use shared-invite url for slack 6 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json ccaa61c00a Updated dev dependencies. 6 yıl önce
package.json b6cb074807 Updated package.json 6 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases

粤ICP备19079148号