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Mr.doob ac1e90b9b0 Removed more Face3/Face4 checks. 12 anni fa
build 20f33dbed8 Updated builds. 12 anni fa
docs ad419d40bd r59 12 anni fa
editor ce84e25b2d Editor: Improved UI.Texture and UI.CubeTexture. 12 anni fa
examples 8cb7093b5a Face3ized more geometries. 12 anni fa
src ac1e90b9b0 Removed more Face3/Face4 checks. 12 anni fa
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 anni fa
utils 41dcce8e8b Removed Face4 bits in src. 12 anni fa
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 anni fa
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 anni fa
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README.md ad419d40bd r59 12 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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