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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - clearcoat normal</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- #vt {
- display: none
- }
- #vt,
- #vt a {
- color: orange;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal
- demo.<br />
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
- import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
- import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
- var container, stats, loader;
- var camera, scene, renderer;
- var guiParams = {
- metalness: 0.0,
- roughness: 1.0,
- clearCoat: 1.0,
- clearCoatRoughness: 0.0,
- reflectivity: 0.0,
- };
- var guiNormalMapNames = [
- "face",
- "tentacle"
- ];
- var guiMatParams = {
- normalMap: "face",
- normalScale: 1.0,
- clearCoatNormalMap: "tentacle",
- clearCoatNormalScale: 1.0,
- };
- var particleLight;
- var meshes = [];
- var mats = [];
- var normalMaps = {};
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- const sphereSize = 80;
- const sphereSpacing = 1.25 * sphereSize * 2;
- const variationsX = [
- (mat, scale, map) => { mat.clearCoatNormalScale.copy(mat.normalScale); },
- (mat, scale, map) => {
- mat.clearCoatNormalScale = new THREE.Vector2(scale, scale);
- if (mat.clearCoatNormalMap !== map) {
- mat.clearCoatNormalMap = map;
- mat.needsUpdate = true;
- }
- },
- ];
- const variationsY = [
- (mat, scale, map) => { },
- (mat, scale, map) => {
- mat.normalScale = new THREE.Vector2(scale, scale);
- if (mat.normalMap !== map) {
- mat.normalMap = map;
- mat.needsUpdate = true;
- }
- },
- ];
- const maxI = variationsX.length;
- const maxJ = variationsY.length;
- new THREE.FontLoader()
- .load('fonts/gentilis_regular.typeface.json', function (font) {
- init(font);
- animate();
- });
- function init(font) {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.PerspectiveCamera(27, window.innerWidth / window.innerHeight, 1, 10000);
- camera.position.z = 1500;
- var genCubeUrls = function (prefix, postfix) {
- return [
- prefix + 'px' + postfix, prefix + 'nx' + postfix,
- prefix + 'py' + postfix, prefix + 'ny' + postfix,
- prefix + 'pz' + postfix, prefix + 'nz' + postfix
- ];
- };
- scene = new THREE.Scene();
- var hdrUrls = genCubeUrls('./textures/cube/pisaHDR/', '.hdr');
- new HDRCubeTextureLoader()
- .setType(THREE.UnsignedByteType)
- .load(hdrUrls, function (hdrCubeMap) {
- var pmremGenerator = new PMREMGenerator(hdrCubeMap);
- pmremGenerator.update(renderer);
- var pmremCubeUVPacker = new PMREMCubeUVPacker(pmremGenerator.cubeLods);
- pmremCubeUVPacker.update(renderer);
- var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
- var geometry = new THREE.SphereBufferGeometry(80, 64, 32);
- var textureLoader = new THREE.TextureLoader();
- normalMaps.tentacle = textureLoader
- .load("textures/nvidia_tentacle/tentacle_tangent_space.png");
- normalMaps.face = textureLoader
- .load("models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg");
- // objectNormalMap = textureLoader
- // .load("textures/nvidia_tentacle/tentacle_object_space.png");
- var matParams = {
- envMap: hdrCubeRenderTarget.texture,
- };
- for (var ii = 0; ii < maxI; ii++) {
- if (!mats[ii]) {
- mats[ii] = [];
- }
- for (var jj = 0; jj < maxJ; jj++) {
- var mat = mats[ii][jj] = new THREE.MeshPhysicalMaterial(matParams);
- variationsX[ii](mat, 1, normalMaps.tentacle);
- variationsY[jj](mat, 1, normalMaps.face);
- var mesh = new THREE.Mesh(geometry, mat);
- meshes.push(mesh);
- mesh.position.x = (ii - (maxI - 1) / 2) * sphereSpacing;
- mesh.position.y = (jj - (maxJ - 1) / 2) * sphereSpacing;
- scene.add(mesh);
- }
- }
- hdrCubeMap.magFilter = THREE.LinearFilter;
- hdrCubeMap.needsUpdate = true;
- scene.background = hdrCubeMap;
- pmremGenerator.dispose();
- pmremCubeUVPacker.dispose();
- });
- function addLabel(name, location, fontSize) {
- fontSize = fontSize | 20;
- var textGeo = new THREE.TextBufferGeometry(name, {
- font: font,
- size: fontSize,
- height: 1,
- curveSegments: 1
- });
- var textMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
- var textMesh = new THREE.Mesh(textGeo, textMaterial);
- textGeo.computeBoundingBox();
- var bb = textGeo.boundingBox.clone();
- var displace = bb.max.sub(bb.min).divide(new THREE.Vector3(2, 2, 2));
- textMesh.position.copy(location.sub(displace));
- scene.add(textMesh);
- }
- addLabel("Normal Map", new THREE.Vector3(-350, 0, 0), 30);
- addLabel("None", new THREE.Vector3(-250, -100, 0));
- addLabel("Map", new THREE.Vector3(-300, 100, 0));
- addLabel("Clearcoat Normal Map", new THREE.Vector3(0, 260, 0), 30);
- addLabel("None", new THREE.Vector3(-100, 200, 0));
- addLabel("Map", new THREE.Vector3(100, 200, 0));
- // LIGHTS
- particleLight = new THREE.Mesh(new THREE.SphereBufferGeometry(4, 8, 8), new THREE.MeshBasicMaterial({ color: 0xffffff }));
- scene.add(particleLight);
- {
- var ambientLight = new THREE.AmbientLight(0x444444);
- scene.add(ambientLight);
- }
- {
- var pointLight = new THREE.PointLight(0xffffff, 1.25, 1000);
- particleLight.add(pointLight);
- }
- {
- var directionalLight = new THREE.DirectionalLight(0xffffff);
- directionalLight.position.set(1, - 0.5, - 1);
- scene.add(directionalLight);
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight);
- container.appendChild(renderer.domElement);
- //
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- stats = new Stats();
- container.appendChild(stats.dom);
- // EVENTS
- var controls = new OrbitControls(camera, renderer.domElement);
- window.addEventListener('resize', onWindowResize, false);
- var gui = new GUI();
- {
- var materialGui = gui.addFolder( 'Physical Material' );
- materialGui.add(guiParams, 'metalness', 0, 1, 0.01);
- materialGui.add(guiParams, 'roughness', 0, 1, 0.01);
- materialGui.add(guiParams, 'reflectivity', 0, 1, 0.01);
- materialGui.open();
- }
- {
- var clearCoatGui = gui.addFolder( 'ClearCoat' );
- clearCoatGui.add(guiParams, 'clearCoat', 0, 1, 0.01);
- clearCoatGui.add(guiParams, 'clearCoatRoughness', 0, 1, 0.01);
- clearCoatGui.open();
- }
- {
- var normalGui = gui.addFolder( 'Normal Maps' );
- normalGui.add(guiMatParams, 'normalMap', guiNormalMapNames);
- normalGui.add(guiMatParams, 'normalScale', 0, 1, 0.01);
- normalGui.add(guiMatParams, 'clearCoatNormalMap', guiNormalMapNames);
- normalGui.add(guiMatParams, 'clearCoatNormalScale', 0, 1, 0.01);
- normalGui.open();
- }
- gui.open();
- }
- //
- function onWindowResize() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize(width, height);
- }
- //
- function animate() {
- requestAnimationFrame(animate);
- render();
- stats.update();
- }
- function render() {
- var matColor = new THREE.Color().setHSL(0.0, 0.5, 0.25);
- for (var ii = 0; ii < maxI; ii++) {
- if (mats[ii]) {
- for (var jj = 0; jj < maxJ; jj++) {
- var mat = mats[ii][jj];
- mat.color = matColor;
- for (var matParam in guiParams) {
- mat[matParam] = guiParams[matParam];
- }
- var normalMap = normalMaps[guiMatParams.normalMap];
- var clearCoatNormalMap = normalMaps[guiMatParams.clearCoatNormalMap];
- variationsX[ii](mat, guiMatParams.clearCoatNormalScale, clearCoatNormalMap);
- variationsY[jj](mat, guiMatParams.normalScale, normalMap);
- }
- }
- }
- var timer = Date.now() * 0.00025;
- particleLight.position.x = Math.sin(timer * 7) * 300;
- particleLight.position.y = Math.cos(timer * 5) * 400;
- particleLight.position.z = Math.cos(timer * 3) * 300;
- for (var mesh of meshes) {
- mesh.rotation.y += 0.01;
- }
- renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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