Нема описа

Mr.doob b0040dc9f9 Updated builds. пре 12 година
build b0040dc9f9 Updated builds. пре 12 година
docs 364b3567b7 Merge branch 'master' of https://github.com/handsome-b-wonderful/three.js into dev пре 12 година
editor 409a9dfcf1 Editor: Prevent accidental back history. пре 12 година
examples 3c4ec1d1bd Update GPGPU example пре 12 година
src 9a824eedb2 Minor fixes to WireframeHelper. пре 12 година
test 5292d19570 Added tests пре 12 година
utils 3413f66083 Merge branch 'master' of https://github.com/brycefisher/three.js into dev пре 12 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 13 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 13 година
LICENSE eb44ccfc7b Updating copyright year пре 13 година
README.md ad419d40bd r59 пре 13 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号