Без опису

Mr.doob b27af264b6 Merge pull request #21176 from Cloud9c/patch-1 5 роки тому
.github b4be803311 Update CONTRIBUTING.md 5 роки тому
build fcb0260c29 r125bis 5 роки тому
docs 6db32c0e9e Docs: Remove Dead Example 5 роки тому
editor bd095516a1 Merge pull request #21159 from Mugen87/dev51 5 роки тому
examples 8a2665a9dd Merge pull request #21175 from Mugen87/dev48 5 роки тому
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 5 роки тому
src 24f96962dc Material: Honor lightMapIntensity in toJSON(). 5 роки тому
test 2638efa427 Face3: Remove from core. 5 роки тому
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix 5 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 8 роки тому
.gitignore 08bac6a468 cleanup 5 роки тому
LICENSE 75406c6313 Update LICENSE 5 роки тому
README.md f8d47b7598 fixed typo 5 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json cf3b4b6fd5 Updated dev dependencies. 5 роки тому
package.json 350f0a0219 r125bisbis 5 роки тому

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号