1
0

Тайлбар байхгүй

Mr.doob b6330a6d99 Updated builds. 10 жил өмнө
build b6330a6d99 Updated builds. 10 жил өмнө
docs ab36004a73 Merge pull request #7755 from leitzler/leitzler-spelling-1 10 жил өмнө
editor 30bbd4d7cf Editor: Sidebar.History to normal Panel. 10 жил өмнө
examples fbb589f82a Merge pull request #7746 from makc/software-renderer 10 жил өмнө
src 72a2a71a94 WebGLRenderer: Accesible properties. See #7483. 10 жил өмнө
test cd923eafa9 fix unit test for edgesgeometry 10 жил өмнө
utils 667c6a96e2 build.py: clean up 10 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 жил өмнө
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 жил өмнө
LICENSE c12770459e change *copy; to © 11 жил өмнө
README.md b113db75e1 <canvas> -> `WebGL` 10 жил өмнө
bower.json 635b3e274d Fix bower.json ignores 10 жил өмнө
package.json ec6b4b4dd5 remove lodash dependency 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号