بدون توضیح

Mr.doob b8d16daed2 Merge pull request #10114 from TristanVALCKE/src_warning_fix 9 سال پیش
.github 97c27038df Update ISSUE_TEMPLATE.md 9 سال پیش
build ba90e75424 Updated builds. 9 سال پیش
docs 4984e2ba41 Merge pull request #10346 from looeee/updateMenu/devRef 9 سال پیش
editor 9c41aee9aa Editor: Minor UI improvement. 9 سال پیش
examples d16167f8d8 Merge pull request #10351 from LouisBrunner/feature/FBX-nurbs 9 سال پیش
src b8d16daed2 Merge pull request #10114 from TristanVALCKE/src_warning_fix 9 سال پیش
test b8d16daed2 Merge pull request #10114 from TristanVALCKE/src_warning_fix 9 سال پیش
utils 3e342c1574 Blender exporter: Fix reference to missing constant 9 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 سال پیش
LICENSE c2e049403f Update LICENSE 10 سال پیش
README.md 4704a6e148 add badging to README.md (#9992) 9 سال پیش
package.json cf975178cd Added property "module" in package.json 9 سال پیش
rollup.config.js a07034d566 Removed sourceMaps generation for now. 9 سال پیش

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号