Bez popisu

Mu Daosheng bdeebb9987 Support draw line by software render před 11 roky
build 8d182402b2 Updated builds. před 11 roky
docs bbbe82eb93 Update Frustum.html před 11 roky
editor 792a8820b6 Editor: Added geometryChanged signal. před 11 roky
examples bdeebb9987 Support draw line by software render před 11 roky
src c518f352be UniformUtils: Code clean up. před 11 roky
test 99b7e5311a Fix coding style před 11 roky
utils 5ba54f7166 Implemented THREE.Audio and THREE.AudioListener. See #5128. před 11 roky
.gitignore 6536ce7052 gitignore node_modules před 12 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 12 roky
LICENSE 4857e75774 Update LICENSE před 12 roky
README.md efab7c41d6 README: Fixed examples link. před 11 roky
bower.json cbb711950d r68 před 11 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号