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carlosanunes bf827deab4 Blender JSON exporter: Fixes issue when exporting mesh materials with the 'Face Materials' checkbox checked but there are no face materials to export. (#8717) (#8782) 10 ani în urmă
.github 59160501e9 Update ISSUE_TEMPLATE.md (#8695) 10 ani în urmă
build 5ab72c4897 Updated builds. 10 ani în urmă
docs cd5b6bdd3f Don't treat render targets like textures. (#8658) 10 ani în urmă
editor fa8f62de2d Editor: Correct Typo in Sidebar.Geometry.BoxGeometry 10 ani în urmă
examples eea6ba39a0 support MultiplyBlending in CanvasRenderer (#8777) 10 ani în urmă
src ed8831b0e6 EventDispatcher: Deprecated .apply. (#8775) 10 ani în urmă
test ed8831b0e6 EventDispatcher: Deprecated .apply. (#8775) 10 ani în urmă
utils bf827deab4 Blender JSON exporter: Fixes issue when exporting mesh materials with the 'Face Materials' checkbox checked but there are no face materials to export. (#8717) (#8782) 10 ani în urmă
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 11 ani în urmă
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 ani în urmă
LICENSE c2e049403f Update LICENSE 10 ani în urmă
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 ani în urmă
bower.json 635b3e274d Fix bower.json ignores 10 ani în urmă
package.json 6400f2c9b6 r76 10 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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