Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 11 年 前
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LineBasicMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
LineDashedMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
Material.js bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 11 年 前
MeshBasicMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
MeshDepthMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
MeshFaceMaterial.js f8ecbb150e Moved *Exporter code to the objects themselves. See #4621. 11 年 前
MeshLambertMaterial.js 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 11 年 前
MeshNormalMaterial.js 9d72d80f3f MeshNormalMaterial: Removed shading property. 11 年 前
MeshPhongMaterial.js 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 11 年 前
PointCloudMaterial.js c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 11 年 前
RawShaderMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
ShaderMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
SpriteMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年 前
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