Açıklama Yok

Mr.doob c218395b32 Updated builds. 10 yıl önce
build c218395b32 Updated builds. 10 yıl önce
docs 38bc1eea7d Mesh: Removed unused morphTargetForcedOrder. 10 yıl önce
editor c79254c5a5 Editor: Using BufferGeometry for pickers. 10 yıl önce
examples 3b6caa5398 Minor clean up. 10 yıl önce
src 2073325de9 Indexed BoxHelper. 10 yıl önce
test 250f62e28d Complete json roundtrip for lights 10 yıl önce
utils 2a0c1bf2bc Removed DynamicBufferAttribute. 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 12 yıl önce
.npmignore 99d4757bd4 Add NPM support 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 yıl önce
LICENSE c12770459e change *copy; to © 11 yıl önce
README.md b113db75e1 <canvas> -> `WebGL` 11 yıl önce
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 yıl önce
package.json faa8745f58 Add unit tests 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号