Sem descrição

Mr.doob c3d55c2e54 Merge pull request #4807 from nthitz/TextureLoader-callbacks há 11 anos atrás
build 32919d703e Updated builds. há 11 anos atrás
docs d5ab8a66e3 Removed SceneLoader. há 11 anos atrás
editor d5ab8a66e3 Removed SceneLoader. há 11 anos atrás
examples 85111a8ccf Minor tweak. há 11 anos atrás
src c3d55c2e54 Merge pull request #4807 from nthitz/TextureLoader-callbacks há 11 anos atrás
test 17c71cecde Remove duplicate test distanceToPoint for Box2.js há 11 anos atrás
utils 280323368b Merge pull request #4826 from repsac/msgpack há 11 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 12 anos atrás
LICENSE 4857e75774 Update LICENSE há 12 anos atrás
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. há 11 anos atrás
bower.json fa4e4ae77f Updated bower. há 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号