Bez popisu

Mr.doob c4d0390ed1 Merge pull request #8347 from bhouston/physical_lights_cutoff_bug před 10 roky
.github b96dd5b951 Update ISSUE_TEMPLATE.md před 10 roky
build 44cb3caac5 Updated builds. před 10 roky
docs 2c9bb6d7fd Docs: Simplified introduction page. před 10 roky
editor c364d7e8c4 Editor: Bugfix Sidebar LatheGeometry před 10 roky
examples c48514210a Merge pull request #8276 from bhouston/more_premultipliedalpha_modes před 10 roky
src c4d0390ed1 Merge pull request #8347 from bhouston/physical_lights_cutoff_bug před 10 roky
test 84300659ec TorusKnotBufferGeometry: Parameter changes před 10 roky
utils d44187d8e6 Merge pull request #8306 from Mugen87/dev před 10 roky
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 před 10 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 10 roky
LICENSE c2e049403f Update LICENSE před 10 roky
README.md b17ffc45d5 Fixed jsfiddle. See #8185. před 10 roky
bower.json 635b3e274d Fix bower.json ignores před 10 roky
package.json e3b2abed47 Updated package.json před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号