Ingen beskrivning

Sébastien Valette ca81a7c5bf typo fix 10 år sedan
.github b96dd5b951 Update ISSUE_TEMPLATE.md 10 år sedan
build cf584a60bd r75 10 år sedan
docs 1eb434c27f Merge pull request #8334 from Mugen87/dev 10 år sedan
editor bbb6c648ee remove unused shareDepthFrom 10 år sedan
examples f405240d6f Improved webgl_lights_pointlights2 example. 10 år sedan
src cf584a60bd r75 10 år sedan
test ca81a7c5bf typo fix 10 år sedan
utils f09d2faee1 New LatheBufferGeometry 10 år sedan
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 år sedan
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 år sedan
LICENSE c2e049403f Update LICENSE 10 år sedan
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 år sedan
bower.json 635b3e274d Fix bower.json ignores 10 år sedan
package.json cf584a60bd r75 10 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号