ParticleBasicMaterial.js 1.1 KB

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  1. /**
  2. * @author mr.doob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. *
  5. * parameters = {
  6. * color: <hex>,
  7. * opacity: <float>,
  8. * map: new THREE.Texture( <Image> ),
  9. *
  10. * size: <float>,
  11. *
  12. * blending: THREE.NormalBlending,
  13. * depthTest: <bool>,
  14. *
  15. * vertexColors: <bool>,
  16. *
  17. * fog: <bool>
  18. * }
  19. */
  20. THREE.ParticleBasicMaterial = function ( parameters ) {
  21. THREE.Material.call( this, parameters );
  22. parameters = parameters || {};
  23. this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
  24. this.map = parameters.map !== undefined ? parameters.map : null;
  25. this.size = parameters.size !== undefined ? parameters.size : 1;
  26. this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
  27. this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
  28. this.fog = parameters.fog !== undefined ? parameters.fog : true;
  29. };
  30. THREE.ParticleBasicMaterial.prototype = new THREE.Material();
  31. THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;
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