alteredq b6bce4f68a Added handling of morph normals also for Phong material. 14 年之前
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LineBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 15 年之前
Material.js a6473096d7 Fixed ColladaLoader's _strings() bug: It was returning [NaN] for empty strings. 14 年之前
MeshBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 15 年之前
MeshDepthMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
MeshFaceMaterial.js f5e819fe14 Removed all the toString methods (saving 6kbytes) 15 年之前
MeshLambertMaterial.js 27afa046be First attempt at morph normals. 14 年之前
MeshNormalMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
MeshPhongMaterial.js b6bce4f68a Added handling of morph normals also for Phong material. 14 年之前
MeshShaderMaterial.js f676ce6eab Simpler DEPRECATED messages. 15 年之前
ParticleBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 15 年之前
ParticleCanvasMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
ParticleDOMMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
ShaderMaterial.js e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 15 年之前
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