Açıklama Yok

Mr.doob cae8c36a49 Replaced zlib_and_gzip.min.js with gunzip.min.js. See #11325 9 yıl önce
.github c1109de4d9 Update ISSUE_TEMPLATE.md 9 yıl önce
build 8e7f533d0c Updated builds. 9 yıl önce
docs f7f501d28d Replaced FBXLoader with FBXLoader2. 9 yıl önce
editor f7f501d28d Replaced FBXLoader with FBXLoader2. 9 yıl önce
examples cae8c36a49 Replaced zlib_and_gzip.min.js with gunzip.min.js. See #11325 9 yıl önce
src 553d17f35f Merge pull request #11288 from lojjic/Object3D-callbacks-to-prototype 9 yıl önce
test f9f4827a59 fix comparison with -0 in Math.js 9 yıl önce
utils 5a662b07e1 Reference 2.7x addons path in docs 9 yıl önce
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 9 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 yıl önce
LICENSE 6c2e03fea6 Update LICENSE 9 yıl önce
README.md 09310167c2 Fixed Link to Migration Guide 9 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 9 yıl önce
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 9 yıl önce
rollup.config.js 86424d9b31 Added regex comments to rollup.config 9 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号