Sin descripción

Mr.doob cbec484ab9 Merge pull request #8080 from zackurben/patch-2 hace 10 años
build 6295c93939 r74 hace 10 años
docs 0dadadb1a8 Adding line breaks to FaceNormalsHelper docs hace 10 años
editor 4cc5a1af03 Editor: Handle LightShadow.radius. hace 10 años
examples 6938eaae3d Fixed RaytracingWorker. hace 10 años
src 6295c93939 r74 hace 10 años
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline hace 10 años
utils fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. hace 10 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md hace 10 años
LICENSE c2e049403f Update LICENSE hace 10 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json ec6b4b4dd5 remove lodash dependency hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号