Нет описания

Mr.doob cc52143e58 Clean up. 10 лет назад
.github f373b2f41e Update ISSUE_TEMPLATE.md to allow r75 10 лет назад
build ea619a198b Updated builds. 10 лет назад
docs 9e23d7da12 Added documentation for getSize() method 10 лет назад
editor bbb6c648ee remove unused shareDepthFrom 10 лет назад
examples 75d4b88a76 Clean up. 10 лет назад
src cc52143e58 Clean up. 10 лет назад
test ca81a7c5bf typo fix 10 лет назад
utils 6b5ed34bf5 Blender exporter: Added smooth groups support 10 лет назад
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 лет назад
LICENSE c2e049403f Update LICENSE 10 лет назад
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 лет назад
bower.json 635b3e274d Fix bower.json ignores 10 лет назад
package.json cf584a60bd r75 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号