Нема описа

Mr.doob d3b50bf2e5 Updated builds. пре 8 година
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md пре 9 година
build d3b50bf2e5 Updated builds. пре 8 година
docs 986ea254aa Docs: Reverting padding-left in dev (messed up manual) пре 8 година
editor 1546b798fc Revert: Removed more material.skinning references. пре 9 година
examples 264db84e92 Merge pull request #10908 from gero3/extrudeBuffergeometry пре 8 година
src 5d6e91fa6e ObjectLoader: Fixed Geometry parsing. See #10657. пре 8 година
test 17cc0b08bd Use quatEquals on quaternions пре 9 година
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute пре 9 година
.gitignore 5d32ac4d8a add .vscode directory to .gitignore пре 9 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 10 година
LICENSE 6c2e03fea6 Update LICENSE пре 9 година
README.md 09310167c2 Fixed Link to Migration Guide пре 9 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 9 година
package.json 61efe3aad8 update outdated devdependencies пре 9 година
rollup.config.js 86424d9b31 Added regex comments to rollup.config пре 9 година

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号