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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.ShaderChunk = {
- // FOG
- fog_pars_fragment: [
- "#ifdef USE_FOG",
- "uniform vec3 fogColor;",
- "#ifdef FOG_EXP2",
- "uniform float fogDensity;",
- "#else",
- "uniform float fogNear;",
- "uniform float fogFar;",
- "#endif",
- "#endif"
- ].join("\n"),
- fog_fragment: [
- "#ifdef USE_FOG",
- "float depth = gl_FragCoord.z / gl_FragCoord.w;",
- "#ifdef FOG_EXP2",
- "const float LOG2 = 1.442695;",
- "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );",
- "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );",
- "#else",
- "float fogFactor = smoothstep( fogNear, fogFar, depth );",
- "#endif",
- "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );",
- "#endif"
- ].join("\n"),
- // ENVIRONMENT MAP
- envmap_pars_fragment: [
- "#ifdef USE_ENVMAP",
- "varying vec3 vReflect;",
- "uniform float reflectivity;",
- "uniform samplerCube envMap;",
- "uniform int combine;",
- "#endif"
- ].join("\n"),
- envmap_fragment: [
- "#ifdef USE_ENVMAP",
- "vec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );",
- "if ( combine == 1 ) {",
- //"gl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );",
- "gl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );",
- "} else {",
- "gl_FragColor = gl_FragColor * cubeColor;",
- "}",
- "#endif"
- ].join("\n"),
- envmap_pars_vertex: [
- "#ifdef USE_ENVMAP",
- "varying vec3 vReflect;",
- "uniform float refractionRatio;",
- "uniform bool useRefract;",
- "#endif"
- ].join("\n"),
- envmap_vertex : [
- "#ifdef USE_ENVMAP",
- "vec4 mPosition = objectMatrix * vec4( position, 1.0 );",
- "vec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;",
- "if ( useRefract ) {",
- "vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );",
- "} else {",
- "vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );",
- "}",
- "#endif"
- ].join("\n"),
- // COLOR MAP (particles)
- map_particle_pars_fragment: [
- "#ifdef USE_MAP",
- "uniform sampler2D map;",
- "#endif"
- ].join("\n"),
- map_particle_fragment: [
- "#ifdef USE_MAP",
- "gl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );",
- "#endif"
- ].join("\n"),
- // COLOR MAP (triangles)
- map_pars_vertex: [
- "#ifdef USE_MAP",
- "varying vec2 vUv;",
- "uniform vec4 offsetRepeat;",
- "#endif"
- ].join("\n"),
- map_pars_fragment: [
- "#ifdef USE_MAP",
- "varying vec2 vUv;",
- "uniform sampler2D map;",
- "#endif"
- ].join("\n"),
- map_vertex: [
- "#ifdef USE_MAP",
- "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;",
- "#endif"
- ].join("\n"),
- map_fragment: [
- "#ifdef USE_MAP",
- "gl_FragColor = gl_FragColor * texture2D( map, vUv );",
- "#endif"
- ].join("\n"),
- // LIGHT MAP
- lightmap_pars_fragment: [
- "#ifdef USE_LIGHTMAP",
- "varying vec2 vUv2;",
- "uniform sampler2D lightMap;",
- "#endif"
- ].join("\n"),
- lightmap_pars_vertex: [
- "#ifdef USE_LIGHTMAP",
- "varying vec2 vUv2;",
- "#endif"
- ].join("\n"),
- lightmap_fragment: [
- "#ifdef USE_LIGHTMAP",
- "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );",
- "#endif"
- ].join("\n"),
- lightmap_vertex: [
- "#ifdef USE_LIGHTMAP",
- "vUv2 = uv2;",
- "#endif"
- ].join("\n"),
- lights_pars_vertex: [
- "uniform bool enableLighting;",
- "uniform vec3 ambientLightColor;",
- "#if MAX_DIR_LIGHTS > 0",
- "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];",
- "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];",
- "#endif",
- "#if MAX_POINT_LIGHTS > 0",
- "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];",
- "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];",
- "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];",
- "#ifdef PHONG",
- "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];",
- "#endif",
- "#endif"
- ].join("\n"),
- // LIGHTS
- lights_vertex: [
- "if ( !enableLighting ) {",
- "vLightWeighting = vec3( 1.0 );",
- "} else {",
- "vLightWeighting = ambientLightColor;",
- "#if MAX_DIR_LIGHTS > 0",
- "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {",
- "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );",
- "float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );",
- "vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;",
- "}",
- "#endif",
- "#if MAX_POINT_LIGHTS > 0",
- "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {",
- "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );",
- "vec3 lVector = lPosition.xyz - mvPosition.xyz;",
- "float lDistance = 1.0;",
- "if ( pointLightDistance[ i ] > 0.0 )",
- "lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );",
- "lVector = normalize( lVector );",
- "float pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );",
- "vLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;",
- "#ifdef PHONG",
- "vPointLight[ i ] = vec4( lVector, lDistance );",
- "#endif",
- "}",
- "#endif",
- "}"
- ].join("\n"),
- lights_pars_fragment: [
- "#if MAX_DIR_LIGHTS > 0",
- "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];",
- "#endif",
- "#if MAX_POINT_LIGHTS > 0",
- "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];",
- "#endif",
- "varying vec3 vViewPosition;",
- "varying vec3 vNormal;"
- ].join("\n"),
- lights_fragment: [
- "vec3 normal = normalize( vNormal );",
- "vec3 viewPosition = normalize( vViewPosition );",
- "vec4 mColor = vec4( diffuse, opacity );",
- "vec4 mSpecular = vec4( specular, opacity );",
- "#if MAX_POINT_LIGHTS > 0",
- "vec4 pointDiffuse = vec4( 0.0 );",
- "vec4 pointSpecular = vec4( 0.0 );",
- "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {",
- "vec3 pointVector = normalize( vPointLight[ i ].xyz );",
- "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );",
- "float pointDistance = vPointLight[ i ].w;",
- "float pointDotNormalHalf = dot( normal, pointHalfVector );",
- "float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );",
- "float pointSpecularWeight = 0.0;",
- "if ( pointDotNormalHalf >= 0.0 )",
- "pointSpecularWeight = pow( pointDotNormalHalf, shininess );",
- "pointDiffuse += mColor * pointDiffuseWeight * pointDistance;",
- "pointSpecular += mSpecular * pointSpecularWeight * pointDistance;",
- "}",
- "#endif",
- "#if MAX_DIR_LIGHTS > 0",
- "vec4 dirDiffuse = vec4( 0.0 );",
- "vec4 dirSpecular = vec4( 0.0 );" ,
- "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {",
- "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );",
- "vec3 dirVector = normalize( lDirection.xyz );",
- "vec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );",
- "float dirDotNormalHalf = dot( normal, dirHalfVector );",
- "float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );",
- "float dirSpecularWeight = 0.0;",
- "if ( dirDotNormalHalf >= 0.0 )",
- "dirSpecularWeight = pow( dirDotNormalHalf, shininess );",
- "dirDiffuse += mColor * dirDiffuseWeight;",
- "dirSpecular += mSpecular * dirSpecularWeight;",
- "}",
- "#endif",
- "vec4 totalLight = vec4( ambient, opacity );",
- "#if MAX_DIR_LIGHTS > 0",
- "totalLight += dirDiffuse + dirSpecular;",
- "#endif",
- "#if MAX_POINT_LIGHTS > 0",
- "totalLight += pointDiffuse + pointSpecular;",
- "#endif",
- "gl_FragColor = gl_FragColor * totalLight;"
- ].join("\n"),
- // VERTEX COLORS
- color_pars_fragment: [
- "#ifdef USE_COLOR",
- "varying vec3 vColor;",
- "#endif"
- ].join("\n"),
- color_fragment: [
- "#ifdef USE_COLOR",
- "gl_FragColor = gl_FragColor * vec4( vColor, opacity );",
- "#endif"
- ].join("\n"),
- color_pars_vertex: [
- "#ifdef USE_COLOR",
- "varying vec3 vColor;",
- "#endif"
- ].join("\n"),
- color_vertex: [
- "#ifdef USE_COLOR",
- "vColor = color;",
- "#endif"
- ].join("\n"),
- // skinning
- skinning_pars_vertex: [
- "#ifdef USE_SKINNING",
- "uniform mat4 boneGlobalMatrices[ MAX_BONES ];",
- "#endif"
- ].join("\n"),
- skinning_vertex: [
- "#ifdef USE_SKINNING",
- "gl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;",
- "gl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;",
- // this doesn't work, no idea why
- //"gl_Position = projectionMatrix * cameraInverseMatrix * objectMatrix * gl_Position;",
- "gl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;",
- "#endif"
- ].join("\n"),
- // morphing
- morphtarget_pars_vertex: [
- "#ifdef USE_MORPHTARGETS",
- "uniform float morphTargetInfluences[ 8 ];",
- "#endif"
- ].join("\n"),
- morphtarget_vertex: [
- "#ifdef USE_MORPHTARGETS",
- "vec3 morphed = vec3( 0.0, 0.0, 0.0 );",
- "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];",
- "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];",
- "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];",
- "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];",
- "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];",
- "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];",
- "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];",
- "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];",
- "morphed += position;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",
- "#endif"
- ].join("\n"),
- default_vertex : [
- "#ifndef USE_MORPHTARGETS",
- "#ifndef USE_SKINNING",
- "gl_Position = projectionMatrix * mvPosition;",
- "#endif",
- "#endif"
- ].join("\n")
- };
- THREE.UniformsUtils = {
- merge: function ( uniforms ) {
- var u, p, tmp, merged = {};
- for ( u = 0; u < uniforms.length; u++ ) {
- tmp = this.clone( uniforms[ u ] );
- for ( p in tmp ) {
- merged[ p ] = tmp[ p ];
- }
- }
- return merged;
- },
- clone: function ( uniforms_src ) {
- var u, p, parameter, parameter_src, uniforms_dst = {};
- for ( u in uniforms_src ) {
- uniforms_dst[ u ] = {};
- for ( p in uniforms_src[ u ] ) {
- parameter_src = uniforms_src[ u ][ p ];
- if ( parameter_src instanceof THREE.Color ||
- parameter_src instanceof THREE.Vector2 ||
- parameter_src instanceof THREE.Vector3 ||
- parameter_src instanceof THREE.Vector4 ||
- parameter_src instanceof THREE.Matrix4 ||
- parameter_src instanceof THREE.Texture ) {
- uniforms_dst[ u ][ p ] = parameter_src.clone();
- } else if ( parameter_src instanceof Array ) {
- uniforms_dst[ u ][ p ] = parameter_src.slice();
- } else {
- uniforms_dst[ u ][ p ] = parameter_src;
- }
- }
- }
- return uniforms_dst;
- }
- };
- THREE.UniformsLib = {
- common: {
- "diffuse" : { type: "c", value: new THREE.Color( 0xeeeeee ) },
- "opacity" : { type: "f", value: 1.0 },
- "map" : { type: "t", value: 0, texture: null },
- "offsetRepeat" : { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
- "lightMap" : { type: "t", value: 2, texture: null },
- "envMap" : { type: "t", value: 1, texture: null },
- "useRefract" : { type: "i", value: 0 },
- "reflectivity" : { type: "f", value: 1.0 },
- "refractionRatio" : { type: "f", value: 0.98 },
- "combine" : { type: "i", value: 0 },
- "morphTargetInfluences" : { type: "f", value: 0 }
- },
- fog : {
- "fogDensity" : { type: "f", value: 0.00025 },
- "fogNear" : { type: "f", value: 1 },
- "fogFar" : { type: "f", value: 2000 },
- "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) }
- },
- lights: {
- "enableLighting" : { type: "i", value: 1 },
- "ambientLightColor" : { type: "fv", value: [] },
- "directionalLightDirection" : { type: "fv", value: [] },
- "directionalLightColor" : { type: "fv", value: [] },
- "pointLightColor" : { type: "fv", value: [] },
- "pointLightPosition" : { type: "fv", value: [] },
- "pointLightDistance" : { type: "fv1", value: [] }
- },
- particle: {
- "psColor" : { type: "c", value: new THREE.Color( 0xeeeeee ) },
- "opacity" : { type: "f", value: 1.0 },
- "size" : { type: "f", value: 1.0 },
- "scale" : { type: "f", value: 1.0 },
- "map" : { type: "t", value: 0, texture: null },
- "fogDensity" : { type: "f", value: 0.00025 },
- "fogNear" : { type: "f", value: 1 },
- "fogFar" : { type: "f", value: 2000 },
- "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) }
- }
- };
- THREE.ShaderLib = {
- 'lensFlareVertexTexture': {
- vertexShader: [
- "uniform vec3 screenPosition;",
- "uniform vec2 scale;",
- "uniform float rotation;",
- "uniform int renderType;",
- "uniform sampler2D occlusionMap;",
- "attribute vec2 position;",
- "attribute vec2 UV;",
- "varying vec2 vUV;",
- "varying float vVisibility;",
- "void main() {",
- "vUV = UV;",
- "vec2 pos = position;",
- "if( renderType == 2 ) {",
- "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +",
- "texture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +",
- "texture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +",
- "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +",
- "texture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +",
- "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +",
- "texture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +",
- "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +",
- "texture2D( occlusionMap, vec2( 0.5, 0.5 ) );",
- "vVisibility = ( visibility.r / 9.0 ) *",
- "( 1.0 - visibility.g / 9.0 ) *",
- "( visibility.b / 9.0 ) *",
- "( 1.0 - visibility.a / 9.0 );",
- "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;",
- "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;",
- "}",
- "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#ifdef GL_ES",
- "precision highp float;",
- "#endif",
- "uniform sampler2D map;",
- "uniform float opacity;",
- "uniform int renderType;",
- "varying vec2 vUV;",
- "varying float vVisibility;",
- "void main() {",
- // pink square
- "if( renderType == 0 ) {",
- "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );",
- // restore
- "} else if( renderType == 1 ) {",
- "gl_FragColor = texture2D( map, vUV );",
- // flare
- "} else {",
- "vec4 color = texture2D( map, vUV );",
- "color.a *= opacity * vVisibility;",
- "gl_FragColor = color;",
- "}",
- "}"
- ].join( "\n" )
- },
- 'lensFlare': {
- vertexShader: [
- "uniform vec3 screenPosition;",
- "uniform vec2 scale;",
- "uniform float rotation;",
- "uniform int renderType;",
- "attribute vec2 position;",
- "attribute vec2 UV;",
- "varying vec2 vUV;",
- "void main() {",
- "vUV = UV;",
- "vec2 pos = position;",
- "if( renderType == 2 ) {",
- "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;",
- "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;",
- "}",
- "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#ifdef GL_ES",
- "precision highp float;",
- "#endif",
- "uniform sampler2D map;",
- "uniform sampler2D occlusionMap;",
- "uniform float opacity;",
- "uniform int renderType;",
- "varying vec2 vUV;",
- "void main() {",
- // pink square
- "if( renderType == 0 ) {",
- "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );",
- // restore
- "} else if( renderType == 1 ) {",
- "gl_FragColor = texture2D( map, vUV );",
- // flare
- "} else {",
- "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +",
- "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +",
- "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +",
- "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;",
- "visibility = ( 1.0 - visibility / 4.0 );",
- "vec4 color = texture2D( map, vUV );",
- "color.a *= opacity * visibility;",
- "gl_FragColor = color;",
- "}",
- "}"
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- },
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- ].join( "\n" ),
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- "}"
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- },
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- THREE.UniformsLib[ "fog" ]
- ] ),
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- THREE.ShaderChunk[ "lightmap_fragment" ],
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- THREE.ShaderChunk[ "fog_fragment" ],
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- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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- THREE.ShaderChunk[ "lightmap_vertex" ],
- THREE.ShaderChunk[ "envmap_vertex" ],
- THREE.ShaderChunk[ "color_vertex" ],
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- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- "}"
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- },
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- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "lights" ]
- ] ),
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- THREE.ShaderChunk[ "map_pars_fragment" ],
- THREE.ShaderChunk[ "lightmap_pars_fragment" ],
- THREE.ShaderChunk[ "envmap_pars_fragment" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
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- "gl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",
- THREE.ShaderChunk[ "map_fragment" ],
- THREE.ShaderChunk[ "lightmap_fragment" ],
- THREE.ShaderChunk[ "color_fragment" ],
- THREE.ShaderChunk[ "envmap_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ],
- "}"
- ].join("\n"),
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- THREE.ShaderChunk[ "map_pars_vertex" ],
- THREE.ShaderChunk[ "lightmap_pars_vertex" ],
- THREE.ShaderChunk[ "envmap_pars_vertex" ],
- THREE.ShaderChunk[ "lights_pars_vertex" ],
- THREE.ShaderChunk[ "color_pars_vertex" ],
- THREE.ShaderChunk[ "skinning_pars_vertex" ],
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- "void main() {",
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- THREE.ShaderChunk[ "map_vertex" ],
- THREE.ShaderChunk[ "lightmap_vertex" ],
- THREE.ShaderChunk[ "envmap_vertex" ],
- THREE.ShaderChunk[ "color_vertex" ],
- "vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk[ "lights_vertex" ],
- THREE.ShaderChunk[ "skinning_vertex" ],
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- "}"
- ].join("\n")
- },
- 'phong': {
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- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "lights" ],
- {
- "ambient" : { type: "c", value: new THREE.Color( 0x050505 ) },
- "specular" : { type: "c", value: new THREE.Color( 0x111111 ) },
- "shininess": { type: "f", value: 30 }
- }
- ] ),
- fragmentShader: [
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- "uniform float opacity;",
- "uniform vec3 ambient;",
- "uniform vec3 specular;",
- "uniform float shininess;",
- "varying vec3 vLightWeighting;",
- THREE.ShaderChunk[ "color_pars_fragment" ],
- THREE.ShaderChunk[ "map_pars_fragment" ],
- THREE.ShaderChunk[ "lightmap_pars_fragment" ],
- THREE.ShaderChunk[ "envmap_pars_fragment" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
- THREE.ShaderChunk[ "lights_pars_fragment" ],
- "void main() {",
- "gl_FragColor = vec4( vLightWeighting, 1.0 );",
- THREE.ShaderChunk[ "lights_fragment" ],
- THREE.ShaderChunk[ "map_fragment" ],
- THREE.ShaderChunk[ "lightmap_fragment" ],
- THREE.ShaderChunk[ "color_fragment" ],
- THREE.ShaderChunk[ "envmap_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ],
- "}"
- ].join("\n"),
- vertexShader: [
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- "varying vec3 vViewPosition;",
- "varying vec3 vNormal;",
- THREE.ShaderChunk[ "map_pars_vertex" ],
- THREE.ShaderChunk[ "lightmap_pars_vertex" ],
- THREE.ShaderChunk[ "envmap_pars_vertex" ],
- THREE.ShaderChunk[ "lights_pars_vertex" ],
- THREE.ShaderChunk[ "color_pars_vertex" ],
- THREE.ShaderChunk[ "skinning_pars_vertex" ],
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- "void main() {",
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk[ "map_vertex" ],
- THREE.ShaderChunk[ "lightmap_vertex" ],
- THREE.ShaderChunk[ "envmap_vertex" ],
- THREE.ShaderChunk[ "color_vertex" ],
- "#ifndef USE_ENVMAP",
- "vec4 mPosition = objectMatrix * vec4( position, 1.0 );",
- "#endif",
- "vViewPosition = cameraPosition - mPosition.xyz;",
- "vec3 transformedNormal = normalize( normalMatrix * normal );",
- "vNormal = transformedNormal;",
- THREE.ShaderChunk[ "lights_vertex" ],
- THREE.ShaderChunk[ "skinning_vertex" ],
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- "}"
- ].join("\n")
- },
- 'particle_basic': {
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- fragmentShader: [
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- "uniform float opacity;",
- THREE.ShaderChunk[ "color_pars_fragment" ],
- THREE.ShaderChunk[ "map_particle_pars_fragment" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
- "void main() {",
- "gl_FragColor = vec4( psColor, opacity );",
- THREE.ShaderChunk[ "map_particle_fragment" ],
- THREE.ShaderChunk[ "color_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ],
- "}"
- ].join("\n"),
- vertexShader: [
- "uniform float size;",
- "uniform float scale;",
- THREE.ShaderChunk[ "color_pars_vertex" ],
- "void main() {",
- THREE.ShaderChunk[ "color_vertex" ],
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- "#ifdef USE_SIZEATTENUATION",
- "gl_PointSize = size * ( scale / length( mvPosition.xyz ) );",
- "#else",
- "gl_PointSize = size;",
- "#endif",
- "gl_Position = projectionMatrix * mvPosition;",
- "}"
- ].join("\n")
- }
- };
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