Без опису

Mr.doob d8745e4951 webvr_vive_paint: removed no longer needed workaround. 9 роки тому
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 роки тому
build 49b38826d9 Updated builds. 9 роки тому
docs 2eeee0a479 Set explicit clear alpha for documentation scenes (#9582) 9 роки тому
editor 7e668e1cb8 Add files via upload (#9588) 9 роки тому
examples d8745e4951 webvr_vive_paint: removed no longer needed workaround. 9 роки тому
src 1c6e354214 Matrix3: Added missing offset parameter to fromArray() 9 роки тому
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 роки тому
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 роки тому
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 роки тому
LICENSE c2e049403f Update LICENSE 10 роки тому
README.md 84e6749fa3 Simplified README 9 роки тому
bower.json 635b3e274d Fix bower.json ignores 10 роки тому
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 роки тому
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号