Ei kuvausta

Mr.doob db9a3029b9 Added delta to webvr_ballshooter example. 7 vuotta sitten
.github 2410ad1a8f r97 7 vuotta sitten
build 1103be3532 Updated builds. 7 vuotta sitten
docs 8a5ca09d56 Add example to model loading page. 7 vuotta sitten
editor a97c61de5a Editor: Localised more elements. 7 vuotta sitten
examples db9a3029b9 Added delta to webvr_ballshooter example. 7 vuotta sitten
src 3b9a26403d Fix combined frustum calculation used in setProjectionFromUnion for WebVR/WebXR 7 vuotta sitten
test 21c617c96f fix bug add white space 7 vuotta sitten
utils f9c5ee5999 Utils: externs clean up. 7 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 8 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 8 vuotta sitten
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 8 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 7 vuotta sitten
LICENSE 5498e9ec31 Update LICENSE 8 vuotta sitten
README.md 70ff172db2 Update README.md 7 vuotta sitten
package-lock.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 7 vuotta sitten
package.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 7 vuotta sitten
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases

粤ICP备19079148号